AI Insights · Timothy · April 2024
Top 5 Snake Games on Android in Latin America - Q1 2024
Explore the performance of the top 5 snake games on Android in Latin America for Q1 2024, including download trends, revenue, and active users.
In the first quarter of 2024, the top 5 snake games on the Android platform in Latin America showcased varied performance in terms of downloads, revenue, and active users. Here's a closer look at the trends for each game.
Snake.io - Fun Snake .io Games saw a moderate fluctuation in its weekly revenue, peaking at around $293 in the first week of January and hitting a low of approximately $181 by the end of February. Weekly downloads started strong at 658K in the first week of January, dipped to 457K by the end of February, and then climbed back up to 513K by the end of March. The game maintained a robust active user base, starting at 4.3M and fluctuating slightly to end at 3.9M.
Snake Clash! experienced a peak in weekly revenue at $351 in mid-February, with the lowest revenue recorded at $113 in mid-January. The game's weekly downloads showed a significant upward trend, starting at 207K in early January and reaching a peak of 397K by early March. Weekly active users saw a substantial rise from 444K in early January to 938K by mid-March.
Worms Zone .io - Hungry Snake had a peak revenue of $379 in the third week of January, with a low of $157 in mid-January. The game witnessed a sharp increase in weekly downloads, reaching 529K in the third week of January, before settling down to 94K by the end of March. Active users reflected a similar pattern, peaking at 2.44M in mid-January and then stabilizing around 1.32M by the end of the quarter.
Snake Run Race・3D Running Game had minimal revenue fluctuations, peaking at $25 in late January. Weekly downloads started at 175K in early January, gradually declining to 82K by the end of March. Active users followed a similar trend, beginning at 766K and declining to 620K by the end of the quarter.
slither.io did not generate any revenue throughout the quarter. However, its weekly downloads began at 101K in early January and saw a slight increase to 92K by the end of March. Active users showed a steady trend, starting at 1.31M and maintaining around 1.23M by the end of the quarter.
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